Donning Armor

Situations may arise when you need to don your armor in a pressure situation, such as when you are woken from sleep by an attack. In such cases, use the following guidelines.

Light Armor:

Light armor us fairly easy to put on, and you may do this fairly quickly. You may hastily don light armor in 1 round per armor class bonus the armor provides, by yourself. This provides basic protection which is 1 point less than the armor class normally provided for the armor. This would mean that Leather armor would take 2 rounds to don hastily and provide an AC benefit of 1 (instead of 2).

By spending an equal amount of time adjusting the armor (fastening buckles and buttons, and making minor adjustments), you may gain the full benefit of the armor.

Medium Armor:

Medium armor is a little more difficult to put on. There are more buckles and straps, and generally more unwieldy. You may hastily don medium armor in a number of rounds equal to double the armor class benefit of the armor, by yourself. This provides basic protection which is 1 points less than the armor class normally provided by the armor. This would mean that a chain shirt would require 8 rounds to don hastily and provide an Armor Class benefit of 3 (instead of 4).

By spending an equal amount of time adjusting the armor (fastening buckles and buttons, and making minor adjustments), you may gain the full benefit of the armor.

Heavy Armor:

By far the most difficult armor to don, as this armor comes in many pieces, or has larger bulkier parts. This armor takes a number of rounds equal to triple the Armor Class bonus of the armor. This provides minimal protection that is 2 points less than the armor class normally provided by this armor. This would mean that Chain Mail would require 18 rounds to don hastily and provide an Armor Class benefit of 4 (instead of 6).

By spending a number of rounds equal to the Armor Class benefit of the armor (fastening buckles, and making minor adjustments), you may gain one additional point of Armor Class. This may be done twice, until the Armor is properly donned. In other words with the Chain mail listed above, it would take 6 additional rounds to raise the Armor Class benefit to 5 or 12 additional rounds to raise the Armor Class benefit to the full 6.

Assistance:

If someone helps you during either stage of donning your armor, you may reduce the time required by half (rounding down) Note that if this would reduce the time required to less than 1, the time becomes 1 action rather than 1 round.

Magical Armor

Magical armor, is much easier to don than standard armor. To show this effect, subtract the magical bonus of the armor from the Armor Class benefit of the armor BEFORE making your calculations. Thus +1 Chainmail for example would require (6-1)x3 or 15 rounds to don well enough to provide minimal protection.

Donning Armor

Princes of Elemental Evil 5e Emerald_wind